Adam Jenkins

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Accessibility Standards (WCAG 2.2 AA) Agile AI Fluency Communication Critical Design Thinking Design Systems Journey Mapping Mentoring Product Strategy Product Management Prototyping Scrum Stakeholder Alignment Storytelling Usability Testing User Research User Interviews Visual Design Wireframing Workshops Accessibility Standards (WCAG 2.2 AA) Agile AI Fluency Communication Critical Design Thinking Design Systems Journey Mapping Mentoring Product Strategy Product Management Prototyping Scrum Stakeholder Alignment Storytelling Usability Testing User Research User Interviews Visual Design Wireframing Workshops

Selected Work

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WATTBIKE
Wattbike Atom X

Bringing the world’s leading performance bikes to customers anywhere, no showroom required.

AR App

Wattbike

01
People First
MHR Search

Rethinking fragmented search in People First so users stop hunting for what they need.

Enhancing Search

People First

02
STARBUCKS
Starbucks Frappuccino
Kiosk Redesign

Starbucks

A dynamic ordering interface that moves beyond the limits of today’s on-the-go machines.

03
People First
MHR Personal Details

Untangling a cluttered details screen so HR teams stop losing time to navigation.

Personal Details

People First

04
EXPERIAN
Experian Interactive Sales Tool

An interactive sales tool that makes complex data products clear and compelling to pitch.

Interactive Sales Tool

Experian

05
E.ON
E.ON

Making meter readings simple to submit and energy usage easy to understand.

Meter Readings

E.ON

06
BOOTS
Boots

Product selectors that guide customers to the right choice, brand by brand.

Product Selector

Boots

07
MÜLLER
Müller

Digitising a paper-based Dynamic Risk Assessment used right across the business.

Risk assessment tool

Müller

08

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about
me

Hello I’m Adam, a UK-based UX designer with over thirteen years in the industry, working end-to-end from discovery through to implementation-ready design. Across a range of sectors and teams of every size and temperament, the thing that’s stuck with me is that aligning people is usually harder, and more valuable than just aligning pixels.

The rest of my energy goes into the work that outlasts a single project, keeping on top of the constantly growing design systems, and mentoring designers earlier in their careers.

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